In some cases, the health correction for the client would only happen when a new damage update happens, which led to a desynced state where the player would try to self-heal or interact with other healing sources unsuccessfully. Fixed an issue that caused the client to receive an incorrect amount of damage that would get corrected by the server shortly after.
This will ensure that the damage is sent to the player as fast as possible and avoid very delayed damage from weapons like shotguns. With this change, the damage sequence from first bullet to last bullet hit will always properly be paced over time and will avoid bundling of damage (super- bullets).
The Combined Arms mode features PvE combat across eight distinct campaigns.